Hi guys. Hope your doing fine ?So, I wanted to play a new custom difficulty story and write in game journal. I am an amateur, Mostly write in my native language and all. And In My writing I Usually Stick to "Realism". So, as you can tell, I wanted to " Write - Play " my story in long dark. I myself, Don't want something like pilgrim difficulty where there is almost no challenge like struggling and starving that eventually will cause my story to be boring and on the other hand, I think Interloper is too much of challenge and it will effect my story in bad way (e.g. almost always starving, struggles are deadly, weather is always bad and .etc )So, Can you guys please give me a custom difficulty code, or at least give me some ideas e.g. How wolf struggle in real life, scent mechanism, weather, starvation, item decay, resources availability, freezing and things like that works in real life so I can kinda tune my story which leads to a realistic game for me? Thanks in advance And sorry for bad English !
The Long Dark Custom Codes
Endangered Species - created by darkSolInterloper wolves/weather/loot, max detection range, no rabbits/fish/deer/bears, low wolves/moose, low natural resource spawn, high thirst/hunger/calorie burn, low condition recovery.custom code: 8sHM-rg8P-Dw9L-DXNe-VAAA
Against All Odds - created by @HadrianCustom Settings Code : 8pnM-mioP-GgoH-Df9d-+gAA(Named after his long running TLD series on YouTube - this custom code was created and used for Against All Odds: Season 5)(First episode of S5 goes over the particulars of the custom settings)
i have tried also look something like this, also been played with custom settings but not sure how i would set everything.but for start i thought that maybe some magnetic storm fits in my play,that nature is more colder...and needed to think how i end up in great bear island and how long is from the time when people lived there....that kind of sets how much stuff there is anymore left in buildings.also im thinking to set time multiplayer to a bit slower than vanilla cos im slow writer...but not sure if time is paused when write journal.
I used to search "realistic" custom mode, but recently I created something different. This has been interesting experience so far and I would recommend this, if you want something, which is mix of stalker and interloper+ other small nuances here and there. It is called "predator`s apocalypse". Maybe too long name and not the most creative one, but that`s not the point :). Check out the code if you want to test it out, I wrote couple mentions about it on below:
There's a lot of value in having user-centric metrics that you can measure, universally, on any given website. These metrics allow you to:Understand how real users experience the web as a wholeEasily compare your site to a competitor'sTrack useful and actionable data in your analytics tools without needing to write custom codeUniversal metrics offer a good baseline, but in many cases you need to measure more than just these metrics in order to capture the full experience for your particular site.Custom metrics allow you to measure aspects of your site's experience that may only apply to your site, such as:How long it takes for a single page app (SPA) to transition from one "page" to anotherHow long it takes for a page to display data fetched from a database for logged-in usersHow long it takes for a server-side-rendered (SSR) app to hydrateThe cache hit rate for resources loaded by returning visitorsThe event latency of click or keyboard events in a gameAPIs to measure custom metrics #Historically web developers haven't had many low-level APIs to measure performance, and as a result they've had to resort to hacks in order to measure whether a site was performing well.For example, it's possible to determine whether the main thread is blocked due to long-running JavaScript tasks by running a requestAnimationFrame loop and calculating the delta between each frame. If the delta is significantly longer than the display's framerate, you can report that as a long task. Such hacks are not recommended, though, because they actually affect performance themselves (by draining battery, for example).The first rule of effective performance measurement is to make sure your performance measurement techniques aren't causing performance issues themselves. So for any custom metrics you measure on your site, it's best to use one of the following APIs if possible.Performance Observer #Browser support chrome 52, Supported 52 firefox 57, Supported 57 edge 79, Supported 79 safari 11, Supported 11 SourceUnderstanding the PerformanceObserver API is critical to creating custom performance metrics because it's the mechanism by which you get data from all other performance APIs discussed in this article.With PerformanceObserver you can subscribe passively to performance-related events, which means these APIs generally will not interfere with the performance of the page, as their callbacks are generally fired during idle periods.You create a PerformanceObserver by passing it a callback to be run whenever new performance entries are dispatched. Then you tell the observer what types of entries to listen for via the observe() method:
By popular demand, we now provide app viewers the ability to customize how they'd like to experience your app. This is useful for people who are using the app in a dark environment, or for folks with accessibility needs, who want to override your app's custom theme.
The first step to implementing dark mode was to refactor my code to use custom properties for any colours, instead of Sass variables. Funnily enough, this was the most difficult part, as it requires renaming the variables - the reasons will soon become clear! Refactoring the primary or brand colour is fairly simple:
But others required a bit more thought. One such variable is $bg-light, which defined the colour of the light background of the site. To implement dark mode we need to be able to swap the background colour for a darker one, using the same variable name - it no longer makes sense to call it --bgLight when the colour it represents is not light!
Short and long codes are the phone number from which you send messages to your users or customers. They can be 5 to 6-digit short codes, or 10-digit long codes. Each type of code offers specific benefits and all factors should be considered before choosing whether you want a short code, what type of short code you might want, in addition to the long code you will already be assigned.
A short code is a memorable 5-6 digit sequence that allows senders to send messages at more consistent rates than long codes. If you are sending several hundred messages a day from a long code, your messages run the risk of being marked as spam. This makes short codes perfect for high-volume time-sensitive sending.
Sender IDs are the short or long codes that appear at the top of an SMS message that denotes who the message was sent from. If a user is unfamiliar with a Sender ID, they may opt to ignore these messages altogether. Through the use of Alphanumeric sender IDs, users are able to quickly identify who they are receiving messages from, increasing open rates.
A2P 10DLC refers to a system in the United States that allows businesses to send Application-to-Person (A2P) type messaging via a standard 10-digit long code (10DLC) phone number. 10-digit long codes have traditionally been designed for Person-to-Person (P2P) traffic, causing businesses to be constrained by limited throughput and heightened filtering. This service helps alleviate those issues, improving overall message deliverability, allowing brands to send messages at scale including links and calls to action, and helping further protect consumers from unwanted messages.
You can change the styling of the active line in Typewriter mode. Replace top-border-hex-code, bottom-border-hex-code and background-hex-code in the CSS snippets below with your preferred Hex colour codes, which you can choose from a website such as HTML Color Codes. You may want to have different colour styling for light and dark mode.
Similar to the HubL Menu tag, the simple menu tag functions just like the HubL menu tag generating standard menu HTML with class names for depth levels, active states, and if the item has children. The difference is that this tag expects you to provide a dict of the menu structure instead of a menu ID. This is good for when you want a module's fields to determine the structure of a menu instead of using the navigation settings. The simple menu field, enables the content creator to build the menu, and you can provide the variable from that field into this tag. A scenario where you may want this is for a table of contents type menu for a long page. That menu wouldn't be repeated on other pages, so it's okay that it's not in the navigation settings. Because this is a HubL tag, and not a module it can be used within custom modules.
You can add your custom keyboard. You can add your favourites snippetcodes into a key in your keyboard, so you dont need type the same code.Just push additional key on the keyboard. It will make writing code moreefficient
Since the "darkly" theme customized its colors using the styling variables $white, $secondary (among others), our station bubbles automatically get updated to match. This is way nicer than manually going through and changing the styles anytime you decide you want a new theme. (There are a lot of theming variables available, to see them all check out the list of theming variables on the bslib site.) 2ff7e9595c
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